Every run is a release
Pick a class, an environment, a difficulty and a seed (a 7-character commit hash: replay the exact same run). Stages chain along a branching graph that looks like a git history.
dev@pipeline:~/deploy-or-die (main) $ deploy --or-die
2D action rogue-lite
Every run is a release. Every bug is personal.
Cross the pipeline, survive the memory leak, juggle technical debt and deploy to production before production deploys you.
Coming soon on Steam · Windows · Linux · Steam Deck

Deploy or Die turns a developer’s life into a survival game: five pipeline stages, each ending with a boss. If you die: “Build failed”. If you win: “Release deployed to Production”. Either way, someone will ask you for a quick sync.
Pick a class, an environment, a difficulty and a seed (a 7-character commit hash: replay the exact same run). Stages chain along a branching graph that looks like a git history.
The longer you linger on a map, the higher the RAM climbs: Nominal, GC Pressure, Swap, then the OOM Killer. Death is certain. Run for the exit.
Quick Fixes, --no-verify, Daily Standup decisions: every shortcut makes you stronger today and more dangerous tomorrow. At 100%, the Legacy Monolith wakes up.
Three open Pull Requests, only one will be merged. Choose wisely: items combine, and bad choices get paid for in production.
Paints, accessories, trails and shot styles unlocked by playing each class: 81 cosmetics, pure style, no effect on stats.
7 biomes (5 per run, drawn from the seed), 5 environments from Dev to Friday Deploy, 4 difficulties, 40 achievements, a built-in wiki and a changelog that reads like a git history.
A run in a few seconds.
Every class has a signature skill (right click) and its own wardrobe. Four are available from the start, five unlock as you progress.
« Everything is fast, until the first misaligned pixel. »
Skill · Hot ReloadResets your dash and skill cooldowns and heals 12%.
« Slow, heavy, transactional. »
Skill · Load BalancerFor 5 s, every shot splits into 3 projectiles in a fan.
« Everything is automated, incidents included. »
Skill · Self-hosted AgentDeploys an allied turret that fires on its own for 10 s.
« Found the bug before it was even written. »
Skill · Test SuiteMarks nearby enemies: +50% damage taken for 8 s.
« Doesn’t code. Facilitates. »
Skill · Daily StandupFreezes every enemy and their projectiles for 3 s.
« Every pixel is a decision. Every decision, a debate. »
Skill · RedesignSends nearby enemy projectiles back at the enemies.
« Everything is urgent, especially what was decided last night. »
Skill · ReprioritizationPulls every Story Point on the ground to you, gives +5 SP and heals 8%.
« Doesn’t code. Never has. Is “very involved”. »
Skill · DelegationThree interns orbit you and fire for 10 s.
« Weak stats. Chaos mode: every item is duplicated or randomized. »
Skill · Chaos MonkeyA random effect: heal, freeze, blast, SP or a turret.
Add Deploy or Die to your Steam wishlist to be notified at release, or come and chat with the community.